Graphics Card
| Video Card |

|
Connects to:
- Motherboard via one of
- Display via one of
|
See also 3D computer graphics
A video card, also referred to as a graphics accelerator card, display adapter, graphics card, and numerous other terms, is an item of personal computer hardware whose function is to generate and output images to a display. It operates on similar principles as a sound card or other peripheral devices.
The term is usually used to refer to a separate, dedicated expansion card that is plugged into a slot on the computer's motherboard, as opposed to a graphics controller integrated into the motherboard chipset. An integrated graphics controller may be referred to as an "integrated graphics processor" (IGP).
Some video cards offer added functionalities, such as video capture, TV tuner adapter, MPEG-2 and MPEG-4 decoding or even FireWire, mouse, light pen, joystick connectors, or even the ability to connect two monitors.
Video cards are not used exclusively in IBM type PCs; they have been used in devices such as Commodore Amiga (connected by the slots Zorro II and Zorro III), Apple II, Apple Macintosh, Atari Mega ST/TT (attached to the MegaBus or VME interface), Spectravideo SVI-328, MSX and in video game consoles.
History
Video card history starts in the 1960s, when printers were replaced with screens as visualization element. Video cards were needed to create the first images.
|
Year |
Text Mode |
Graphics Mode |
Colors |
Memory |
| MDA |
1981 |
80*25 |
- |
1 |
4 KB |
| CGA |
1981 |
80*25 |
640*200 |
16 |
16 KB |
| HGC |
1982 |
80*25 |
720*348 |
1 |
64 KB |
| EGA |
1984 |
80*25 |
640*350 |
16 |
256 KB |
| IBM 8514 |
1987 |
80*25 |
1024*768 |
256 |
- |
| MCGA |
1987 |
80*25 |
320*200 |
256 |
- |
| VGA |
1987 |
720*400 |
640*480 |
256 |
256 KB |
| SVGA |
1989 |
80*25 |
1024*768 |
256 |
2 MB |
| XGA |
1990 |
80*25 |
1024*768 |
65,536 |
1 MB |
The first video card, which was released with the first IBM PC, was developed by IBM in 1981. The MDA (Monochrome Display Adapter) could only work in text mode representing 25x80 lines in the screen. It had a 4KB video memory and just one color.[1]
Starting with the MDA in 1981, several video cards were released, which are summarized in the attached table.[2][3][4][5]
VGA was widely accepted, which lead some corporations such as ATI, Cirrus Logic and S3 to work with that video card, improving its resolution and the number of colours it used. And so was born the SVGA (Super VGA) standard, which reached 2MB of video memory and 1024 x 768 dots of resolution at 256 color mode.
The evolution of video cards took a turn for the better in 1995 with the release of the first 2D/3D cards, developed by Matrox, Creative, S3 and ATI, among others. Those video cards followed the SVGA standard, but incorporated 3D functions. In 1997, 3dfx released the graphics chip Voodoo, which was very powerful and included new 3D effects (Mip Mapping, Z-buffering, Anti-aliasing...). From this point, a series of 3D video card releases happened, like Voodoo2 from 3dfx, TNT and TNT2 from NVIDIA. The power reached with these cards exceeded the PCI port capacity. Intel developed the AGP (Accelerated Graphics Port) which solved the bottleneck between the microprocessor and the video card. From 1999 until 2002, NVIDIA controlled the video card market (taking over 3dfx)[6] with the GeForce
family. The improvements carried out in these years were focused in 3D
algorithms and graphics processor clock rate. Nevertheless, video
memory also needed to improve their data rate, and DDR technology was incorporated. The capacity of video memory goes in this period from 32 MB with GeForce to 128 MB with GeForce 4.
In 2006, the leadership of the video cards market[7] was disputed between NVIDIA and ATI with their biggest selling models GeForce and Radeon respectively.
Components
A video card consists of a printed circuit board on which the components are mounted. These include:
Graphics processing unit (GPU)
-
A GPU is a dedicated graphics microprocessor optimized for floating point calculations which are fundamental to 3D graphics rendering. The main attributes of the GPU are the core clock rate, which typically ranges from 250 MHz to 650 MHz in modern cards, and the number of pipelines (vertex and fragment shaders), which translate a 3D image characterized by vertices and lines into a 2D image formed by pixels.
| Type |
Clock rate (MHz) |
Bandwidth (GB/s) |
| DDR |
166 - 950 |
1.2 - 30.4 |
| DDR2 |
533 - 1000 |
8.5 - 16 |
| GDDR3 |
700 - 1800 |
5.6 - 54.4 |
| GDDR4 |
1600 - 2400 |
64 - 156.6 |
Video memory
If the video card is integrated in the motherboard, it will use the computer RAM memory (lower throughput). If it is not integrated, the video card will have its own video memory which is called Video RAM or VRAM.
The VRAM capacity of most modern video cards range from 128 to 1024 MB
(workstation graphics cards). Before 2003, the VRAM was typically based
on DDR technology. During and after that year, manufacturers moved towards the vastly superior DDR2, GDDR3 and GDDR4. The memory clock rate is between 400 MHz and 1.6 GHz. A very important element of the video memory is the Z-buffer, which manages the depth coordinates in 3D graphics.
Video BIOS
The video BIOS or firmware
chip is a chip that contains the basic program that governs the video
card's operations and provides the instructions that allow the computer
and software to interface with the card. It contains information on the
memory timing, operating speeds and voltages of the processor and ram
and other information. It is possible to re-flash a BIOS (enable
factory-locked settings for higher performance) although this is
typically only done by video card overclockers, and has the potential
to irreversibly damage the card.
RAMDAC
Random Access Memory Digital-to-Analog Converter. RAMDAC
takes responsibility for turning the digital signals produced by the
computer processor into an analog signal which can be understood by the
computer display. Depending on the number of bits used and the RAMDAC
data transfer rate, the converter will be able to support different
computer display refresh rates. With CRT displays, it is best to work
over 75 Hz and never under 60 Hz, in order to minimise flicker.[8]
(With LCD displays, flicker is not a problem.) Due to the growing
popularity of digital computer displays and the migration of some of
its functions to the motherboard, the RAMDAC is slowly disappearing.
All current LCD and plasma displays and TVs work in the digital domain
and do not require a RAMDAC. There are few remaining legacy displays
which feature analog inputs (VGA, component, SCART etc) only;
these do require a RAMDAC but they reconvert the analog signal back to
digital before they can display it, with the unavoidable loss of
quality stemming from this digital-to-analog-to-digital conversion.
Outputs
S-video (TV-out), DVI and SVGA outputs
The most common connection systems between the video card and the computer display are:
Other connection systems are:
| Bus |
Width (bits) |
Clock rate (MHz) |
Bandwidth (MB/s) |
Style |
| ISA XT |
8 |
4,77 |
8 |
Parallel |
| ISA AT |
16 |
8,33 |
16 |
Parallel |
| MCA |
32 |
10 |
20 |
Parallel |
| EISA |
32 |
8,33 |
32 |
Parallel |
| VESA |
32 |
40 |
160 |
Parallel |
| PCI |
32 - 64 |
33 - 100 |
132 - 800 |
Parallel |
| AGP 1x |
32 |
66 |
264 |
Parallel |
| AGP 2x |
32 |
133 |
528 |
Parallel |
| AGP 4x |
32 |
266 |
1000 |
Parallel |
| AGP 8x |
32 |
533 |
2000 |
Parallel |
| PCIe x1 |
1*32 |
25 / 50 |
100 / 200 |
Serial |
| PCIe x4 |
1*32 |
25 / 50 |
400 / 800 |
Serial |
| PCIe x8 |
1*32 |
25 / 50 |
800 / 1600 |
Serial |
| PCIe x16 |
1*32 |
25 / 50 |
1600 / 3200 |
Serial |
Motherboard interface
Chronologically, connection systems between video card and motherboard were, mainly:
- ISA: 16 bits architecture, 8 MHz data transfer rate. Released in 1981 by IBM, dominant in the marketplace in the 1980s.
- MCA: 32 bits, 10 MHz. Released in 1987 by IBM. It wasn’t compatible with previous motherboards.
- EISA: 32 bits, 8.33 MHz. Released in 1988 to compete with IBM. Compatible with previous motherboards.
- VESA: ISA extension. 32 bit, 33 MHz.
- PCI: 32 bit, 33 MHz. Replaced the previous buses from 1993. PCI allowed dynamic connectivity between devices, avoiding the jumpers manual adjustments. PCI-X was a version that improved PCI to 64 bits and 133 MHz.
- AGP: Dedicated to graphics bus, 32 bits, 66 MHz.
- PCI-Express: Point to point interface, released in 2004. In 2006 provided double data transfer rate of AGP. Should not be confused with PCI-X, an enhanced version of the original PCI specification.
In the attached table[9] is a comparison between a selection of the features of some of those interfaces.
Cooling devices
Heat sink with fan attached.
Due to video card work charge, high temperatures are reached, which
can cause a breakdown. Cooling devices are incorporated to avoid
excessive heat. There are two types of cooling devices, and both can be
used at the same time:
- Heat sink: generally referred to as a passive cooling device, it has no moving parts
and, therefore, is soundless and very reliable; it absorbs and
dissipates heat from the GPU using thermal contact (by either direct or
radiant contact with a cooling medium such as air). Its effectiveness
depends on its size and other characteristics including shape and
material (generally copper or aluminium).
- Computer fan:
usually known as an active cooling device, it has moving parts to push
hot air away from the video card and as such will generate a small
amount of noise. It is more effective than a heat sink at cooling, but
due to the moving parts is far less reliable than a passive heat-sink.
- Water Block (See: liquid cooling):
uses liquid and heat sinks to cool the GPU. This method is used less
often but is much more favorable to both other options as it is more
effective than a fan and soundless just like a passive cooling device.
Power supply
Until 2006,
video card power consumption had not been a big problem; nevertheless,
present video card tendency is to consume even more power. Although
power supplies are increasing their power too, the bottleneck is due to
the PCI-Express connection, which is limited to supplying 150W.[10]
Nowadays, video cards with a power consumption over 150W usually
include a six-pin power socket that connects directly to the power
supply,[11]
which allows a direct connection between the computer power supply and
the card, avoiding motherboard connection and, therefore, the PCIe port.
Manufacturers
Two types of manufacturers must be distinguished:
GPU and IGP Manufacturers
- Current GPU manufacturers:
- Current IGP-only manufacturers:
Video Card Manufacturers
- Video card manufacturers: They assemble the GPU with the other
components, causing differences between video cards with the same chip.
See also:
List of defunct graphics chips and card companies
Graphics APIs
Due to the difficulties working with video cards at a programming
level, interfaces which abstract the complexity and diversity of the
graphic card primitives appeared. The most important are:
- Direct3D: Released by Microsoft in 1996, is a component of DirectX. Designed to be used exclusively in Windows, it is used by the majority of Windows videogames.
The latest version of DirectX is DirectX 10, although the majority of
computers still rely on graphics cards that use DirectX 9.0c.
- OpenGL: Developed by Silicon Graphics in the early 1990s, OpenGL is a free, open, multi-language and multi-platform API. It is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation and some games, particularly on Linux and other Unix like operating systems. The latest version is OpenGL 2.1.
Graphics techniques
Some of the most frequently used effects for enhancing the perceived
quality of the output of graphics cards include the following:
- Anti-aliasing (AA): a technique used to counter distortion caused by aliasing effects.
- Shader: pixel and vertex processing in terms of illumination, atmospheric optical phenomena or multi-layer surfaces.
- High dynamic range rendering (HDR): a technique used to enable a wider range of brightness in real scenes (from light sources to dark shadows).
- Texture mapping: allows the addition of details on surfaces, without adding complexity.
- Motion blur: technique that blurs objects in motion.
- Depth of field: technique that blurs faraway objects.
- Lens flare: imitation of light sources.
- Fresnel effect: reflections over an object, depending on the angle of vision. The more angle of vision, the more reflection.
- Anisotropic filtering: enhances viewing angle of a displayed texture as it increases.
See also
References
- Mueller, Scott (2005) Upgrading and Repairing PCs. 16th edition. Que Publishing. ISBN 0-7897-3173-8
External links
Wikimedia Commons has media related to:
Manufacturers
This article is licensed under the GNU Free Documentation License. It uses material from Wikipedia Encyclopedia article "Video Card"
|